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Now enjoy your time in the casino with your free chips. Finally after all that work, you'll lay eyes on Whoreson. Who obviously knows who you are and commands his men to kill you.

Looks like we've got another round. This is where you skip to if you are doing the Gangs of Novigrad sidequest.

Here you'll need to take on Igor and around four other thugs in Whoreson's employ. Use quen for defense and igni for offense as you try and single out individual enemies and finish them off quickly with melee strikes.

Igor's heavy axe is likely to be the biggest threat here, so try and stay away from him until he is the only enemy left to deal with.

Once the mob of enemies is dead, search Igor's body to find Igor's key. Now that you have it, follow the mini-map trail back to the upper levels of the arena to where Igor was seated when you arrived.

You will run into a few of Whoreson's henchman under attack from Cleaver's dwarfs on the way. Feel free to give them a hand if you like or ignore them.

Once you find Igor's throne room and the group of thugs battling within, help out Cleaver's men in clearing the room. Now that the room is clear, climb up to the dais and unlock the small chest on the table next to Igor's chair.

Open up your inventory and give the new document a squiz to find out about the secret stash nearby. Follow the mini-map trail once more back down into the depths of the arena until you are in the center of the search area.

When you arrive, your witcher senses will highlight the outline of a secret door at the end of this passage, as well as outline a nearby torch in red.

Pull the torch to open the door and access the secret stash and to find the mysterious letter within. From this point, the Casino and Arena paths converge to continue the story quest.

You can do both paths or just one before telling Dijkstra about Whoreson's Redanian ties. This is the alternate path you can take to find information about Whoreson.

Set the Casino as your active marker and follow the trail through the city until you near it,. If you are undertaking the Gangs of Novigrad sidequest you can skip the gwent games in the casino and take on whoreson's thugs directly which you do at the end of this chain of objectives if you follow the normal path.

Simply talk to the dwarves and then rush into the casino, killing everything. For those that aren't using the dwarfs to bypass everything, head down the steps to talk to the two thugs next to the entrance.

Make a deal - Talk them into letting you in Going in, over your dead bodies, if necessary - Fight the thugs Here's my invite - Pay gold to get inside Think you'll let me in anyway - Use axii sign to get in free.

Whatever you choose, you should get inside. When you do, head up to the second floor where there will be three markers showing two people you can play gwent with and another that acts as a bouncer for the "high roller" types - invitation only.

The idea here is to beat the other two card-sharps at gwent to get invited to the high stakes game. Having a decent read: After you manage to beat both players, the "bouncer" will ask you to follow him to the high-stake tables upstairs.

Accept, and you'll arrive on the top floor in the middle of an ambush. The big danger here is the confined space which can lead to Geralt being slughtered by rapid enemy attacks.

As soon as the fight begins, use light swings as a knock-back while you try to bring down the two weaker thugs quickly before focusing on the "bouncer.

The halfling at the back of the room will give you the information you need when you talk to him. If you release him you will also trigger a sidequest:.

You will of course need to fight your way back down the casino, through Whoreson's men, but take your time and engage them one at a time and you should be fine.

Fast-travel as close as you can to the camp and then wander over to the entrance, skipping merrily. Talk to the guard at the cave mouth to meet up with your insider contact.

Leave the cave and follow the new marker trail to meet up with Roche in town you can race him there if you like - unofficially.

Talk to him when you arrive to trigger another scene. Watch the scene with the King, say whatever you wish to finally get Whoreson's real location. If you have not completed the Gangs of Novigrad objectives by this point you will fail the sidequest.

Hop back on your horse and begin following the mini-map trail once again. When you arrive at the hideout, you will find a couple of Whoreson's thugs guarding the main gate.

If you completed the Gangs of Novigrad sidequest, this will bite you in ass. Because you were seen with Cleaver's men during one of the massacres you were part of.

So the thugs will become hostile and you will fight your way through a large number of them to reach Whoreson on the top floor around fifteen or twenty.

If you haven't done the Gangs of Novigrad quest, simply state you are here about the new women for Whoreson to be given info about the secret back entrance to the building.

These guys arent very bright are they? Guy in full armour with two swords, eyes like a cat covered in blood and they assume he's bringing them women, even though none are in sight.

Circle round the back of the building to where your mini-map points you to find a building with a ladder leading down to an underground path.

At the far end of this path is a loosely bricked wall you can blast down with the aard sign surprise bastards!

In the room on the other side are four startled minions of Whoreson. Start laying into them with your melee weapons. If you start to get overwhelmed, you can retreat down the passageway you arrived from to single them out, making the fight easier.

You will need to deal with another couple of small groups of guards on your way to the top floor. When you get to the top floor, and find the hallway covered in blood, open the door here to finally come face to face with Whoreson.

After a well deserved beatdown during a scene, Whoreson will begin to fill you in on what happened to Ciri. Yet again you are in control of Ciri.

Climb the ladder directly in front of you to reach the rooftops. Jumping up onto the ledges above to reach the topmost level.

From here, you can run along the tiles to the nearby marked balcony outside of Whoreson's hideout.

Well, we know this objective won't be completed. Because otherwise Geralt wouldn't have chased him across the city and all the way to Oxenfurt.

Whoreson does a lot of damage, so you'll need to fight defensively, Taking advantage of Ciri's special attack whenever her bar fills blue bar underneath her health.

Parry and counterattack while the bar is recharging or simply keep away from Whoreson until it replenishes to repeat the attack.

Once you fully drain Whoreson's health, he will flee and call his guards. Gee, that was unexpected. Rescue dudu from his imprisonment and then start clearing the hideout, floor by floor.

The memory will end when Ciri steps out the front door. When you are back watching Geralt and Whoreson talking, you will finally get the option to spare or kill Whoreson.

Make your choice and afterwards the story quest concludes. Velen Story 23 - Brothers In Arms: Novigrad Story 24 - Brothers In Arms: Nilfgaard Story 25 - Brothers In Arms: Story 12 - Get Junior.

Talk to them and you will be given these choices: Fight in the ring to prove you'd make a good bodyguard Objective: If you release him you will also trigger a sidequest:

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They make electronic devices look better and keep them safe. But where can people go for a good skin? So unless you want some mediocre loot or want to check off every objective, you can safely skip this one.

If you do decide to visit his house, you'll find a few red highlighted items. Once you've found them all, Geralt will conclude that there is nothing of help to be found here.

Ah, this is the path most players will go to find Whoreson. This path only requires that you can defeat enemies in battle the other requires you to outplay two decent card-sharps in the Gwent card game , if the other path sounds more to your liking, you can leave for the casino to accomplish the same overall objective as in the arena.

For those that don't like the Gwent card game or haven't improved their deck since obtaining it, approach the marker for the arena entrance.

As there is a lot of fighting involved in this path, you will also want to ensure you are prepared weapons repaired, potions full etc.

If you are undertaking the Gangs of Novigrad sidequest you can skip the fight sequences in the arena and take on whoreson's thugs directly which you do at the end of this chain of objectives if you follow the normal path.

Simply talk to the dwarves and then rush into the arena, killing everything. At the arena entrance, you will find two of Whoreson's men standing guard.

Talk to them and you will be given these choices:. You'll wanna let me in. Descend into the depths of the arena, until you reach a room with a man sitting on a chair lit by torches.

Interact with Igor to try and convince him to hire you as a bodyguard. Whatever you choose, you'll need to 'prove your worth' to convice Igor that you are good enough to be a bodyguard.

After talking to Igor, you'll immediately regain control in the ring as Igor announces your first opponent.

You'll be facing several enemies in rapid succession here, so make sure not to burn through your resources too fast.

Battle defensively and conserve your health when you can taking advantage of counterattacks and rolling as you will not get the chance to rest between bouts.

Your first opponent will be a regular warrior. Use counterattacks and heavy strikes to get past his parrying to damage him.

Quen is useful for defense in this fight, while igni is handy for distraction. At the end of the round Geralt will spare his opponent.

This spurs the warrior to fight on at Geralt's side as an ally for the rest of the matches or at least until he takes a certain amount of damage and dies.

Due to Geralt's kindness, a wave of dogs will be released into the arena. Use igni and light strikes to damage and bring them down quickly. The second round sees you facing a pair of warriors one with a sword, the other with a heavy axe.

You'll want to try and bring down the axe wielder first as his heavy strikes are more of a threat. For those that want a laugh, you can use your new warrior ally to instantly kill the axe wielding enemy, leaving you free to take on the other.

Use the same techniques as you did against the first round warrior to bring him down. Now the real fight begins, in the third round you will be face to face with a wyvern.

Unlike the usual airborne wyverns, this one is unable to fly. However, in this enclosed space that isn't really much of a benifit to you.

You can parry the wyvern's bite attacks with your sword. You can also roll out of the way of it's leaping lunges.

The best strategy however is to allow it to concentrate on your ally warrior as you slash away at the wyvern with light attacks, rolling away when it turns to attack you.

Make sure you keep Quen active during the battle and back or roll away when the wyvern focuses on you, until it switches back to your ally.

After enough flailing, the wyvern will finally fall. Huh, you believed Igor when he said three rounds? An endroga and a warrior endroga will enter the ring to battle you now.

These insect-like foes are quick, but the regular endroga should fall quickly to a few heavy strikes using quen to prevent damage of course.

Try to quickly defeat it so you can move on to the real threat, the warrior endroga. Warrior endroga's are tough to engage in melee as they use a tail whip attack to hit a large arc around them as a counterattack.

The idea here is to use quen to absorb the counterattack while you get a couple of slashes in, then roll away and renew your quen sign. Repeat this process several times to emerge victorious.

Ugh, it's still not over? Boris is a large bear that will enter the ring after a large amount of cheering from the crowd.

Despite the build-up, he's just a regular bear. Repeat the same hit and quen tactics that you've been using the rest of the time to bring Boris down too.

Finally after all that work, you'll lay eyes on Whoreson. Who obviously knows who you are and commands his men to kill you. Looks like we've got another round.

This is where you skip to if you are doing the Gangs of Novigrad sidequest. Here you'll need to take on Igor and around four other thugs in Whoreson's employ.

Use quen for defense and igni for offense as you try and single out individual enemies and finish them off quickly with melee strikes.

Igor's heavy axe is likely to be the biggest threat here, so try and stay away from him until he is the only enemy left to deal with.

Once the mob of enemies is dead, search Igor's body to find Igor's key. Now that you have it, follow the mini-map trail back to the upper levels of the arena to where Igor was seated when you arrived.

You will run into a few of Whoreson's henchman under attack from Cleaver's dwarfs on the way. Feel free to give them a hand if you like or ignore them.

Once you find Igor's throne room and the group of thugs battling within, help out Cleaver's men in clearing the room. Now that the room is clear, climb up to the dais and unlock the small chest on the table next to Igor's chair.

Open up your inventory and give the new document a squiz to find out about the secret stash nearby. Follow the mini-map trail once more back down into the depths of the arena until you are in the center of the search area.

When you arrive, your witcher senses will highlight the outline of a secret door at the end of this passage, as well as outline a nearby torch in red.

Pull the torch to open the door and access the secret stash and to find the mysterious letter within. From this point, the Casino and Arena paths converge to continue the story quest.

You can do both paths or just one before telling Dijkstra about Whoreson's Redanian ties. This is the alternate path you can take to find information about Whoreson.

Set the Casino as your active marker and follow the trail through the city until you near it,. If you are undertaking the Gangs of Novigrad sidequest you can skip the gwent games in the casino and take on whoreson's thugs directly which you do at the end of this chain of objectives if you follow the normal path.

Simply talk to the dwarves and then rush into the casino, killing everything. For those that aren't using the dwarfs to bypass everything, head down the steps to talk to the two thugs next to the entrance.

Make a deal - Talk them into letting you in Going in, over your dead bodies, if necessary - Fight the thugs Here's my invite - Pay gold to get inside Think you'll let me in anyway - Use axii sign to get in free.

Whatever you choose, you should get inside. When you do, head up to the second floor where there will be three markers showing two people you can play gwent with and another that acts as a bouncer for the "high roller" types - invitation only.

The idea here is to beat the other two card-sharps at gwent to get invited to the high stakes game. Having a decent read: After you manage to beat both players, the "bouncer" will ask you to follow him to the high-stake tables upstairs.

Accept, and you'll arrive on the top floor in the middle of an ambush.

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